The Phenomenology of Virtual Technology: Perception and Imagination in a Digital Age (Record no. 114524)

MARC details
000 -LEADER
fixed length control field 01833nam a22001577a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240525095900.0
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781350245501
040 ## - CATALOGING SOURCE
Transcribing agency DC
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Item number OS450
Classification number N82
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name O`Shiel Daniel
Relator term Author
245 ## - TITLE STATEMENT
Title The Phenomenology of Virtual Technology: Perception and Imagination in a Digital Age
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. London
Name of publisher, distributor, etc. Bloomsbury Academic
Date of publication, distribution, etc. 2022
300 ## - PHYSICAL DESCRIPTION
Extent 252p
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Part One perception, Imagination and the challenge of virtuality ,<br/>Husserl,<br/>Husserl`s perception,<br/>Presentation, presentification, and phantasy,<br/>The problem of image-consciousness,<br/>Fink,<br/>Presentation, depresentation and the various types and nuances of presentification,<br/>Image consciousness, again,<br/>Sartre,<br/>Perception and imaginary,<br/>Sartre`s answer for image-consciousness,<br/>Recapitulation and discussion,<br/>The challenge of virtuality,<br/>Heidegger and our forked being,<br/>Merleau- Ponty and fundamental intertwinement,<br/>Bergson and Deleuze: the reality of the virtual,<br/>Perception and imagination: a difference in kind or degree?,<br/>Real virtualities: self, world, others and values,<br/>Part Two Irreal virtuality: The case of virtual technology,<br/>Social Media,<br/>The significance and influence of social media,<br/>Changed selves, worlds, others and values on social media,<br/>Breeur`s challenge: a possibility for real engagement on or through social media?,<br/>Online gaming,<br/>Games are not perceptions,<br/>The online gaming experience,<br/>Changed selves, worlds, others and values in games,<br/>Reality, irreality, superreality, and addiction,<br/>VR, AR and MR technologies,<br/>A Summary of AR,VR and MR technologies,<br/>'Pure' MR and the case of tactile holograms,<br/>Considerations and consequences,<br/>Virtual technology: its current status and scope,<br/>Blurrings, inversions and collapses? Current trends and future possibilities<br/>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Materials specified (bound volume or other part) Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification HB     DVK Library DVK Library Stack -> Second Floor -> N 25/05/2024 Omega Book World: Invoice No 25 : Date:24-4-2024 9909.00   N82 OS450 11080294 25/05/2024 9909.00 25/05/2024 Books

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