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The Phenomenology of Virtual Technology: Perception and Imagination in a Digital Age

By: Material type: TextTextPublication details: London Bloomsbury Academic 2022Description: 252pISBN:
  • 9781350245501
DDC classification:
  • OS450 N82
Contents:
Part One perception, Imagination and the challenge of virtuality , Husserl, Husserl`s perception, Presentation, presentification, and phantasy, The problem of image-consciousness, Fink, Presentation, depresentation and the various types and nuances of presentification, Image consciousness, again, Sartre, Perception and imaginary, Sartre`s answer for image-consciousness, Recapitulation and discussion, The challenge of virtuality, Heidegger and our forked being, Merleau- Ponty and fundamental intertwinement, Bergson and Deleuze: the reality of the virtual, Perception and imagination: a difference in kind or degree?, Real virtualities: self, world, others and values, Part Two Irreal virtuality: The case of virtual technology, Social Media, The significance and influence of social media, Changed selves, worlds, others and values on social media, Breeur`s challenge: a possibility for real engagement on or through social media?, Online gaming, Games are not perceptions, The online gaming experience, Changed selves, worlds, others and values in games, Reality, irreality, superreality, and addiction, VR, AR and MR technologies, A Summary of AR,VR and MR technologies, 'Pure' MR and the case of tactile holograms, Considerations and consequences, Virtual technology: its current status and scope, Blurrings, inversions and collapses? Current trends and future possibilities
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Holdings
Item type Current library Call number Status Date due Barcode
Books Books DVK Library Stack -> Second Floor -> N N82 OS450 (Browse shelf(Opens below)) Available 11080294

Part One perception, Imagination and the challenge of virtuality ,
Husserl,
Husserl`s perception,
Presentation, presentification, and phantasy,
The problem of image-consciousness,
Fink,
Presentation, depresentation and the various types and nuances of presentification,
Image consciousness, again,
Sartre,
Perception and imaginary,
Sartre`s answer for image-consciousness,
Recapitulation and discussion,
The challenge of virtuality,
Heidegger and our forked being,
Merleau- Ponty and fundamental intertwinement,
Bergson and Deleuze: the reality of the virtual,
Perception and imagination: a difference in kind or degree?,
Real virtualities: self, world, others and values,
Part Two Irreal virtuality: The case of virtual technology,
Social Media,
The significance and influence of social media,
Changed selves, worlds, others and values on social media,
Breeur`s challenge: a possibility for real engagement on or through social media?,
Online gaming,
Games are not perceptions,
The online gaming experience,
Changed selves, worlds, others and values in games,
Reality, irreality, superreality, and addiction,
VR, AR and MR technologies,
A Summary of AR,VR and MR technologies,
'Pure' MR and the case of tactile holograms,
Considerations and consequences,
Virtual technology: its current status and scope,
Blurrings, inversions and collapses? Current trends and future possibilities

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