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Digital Methodologies in the Sociology of Religion

By: Material type: TextTextPublication details: London Bloomsbury Publishing 2016Description: 227pISBN:
  • 9781472571151
DDC classification:
  • C82 C424
Partial contents:
Part 1 Digitizing Researcii in tiie Sociology of Religion i 1 Methodological Challenges, Innovations and Growing Pains in Digital Religion Research Heidi A. Campbell and Brian Altenhofen 1 2 Surveying the Religious and Non-Religious Online Tristram Hooley and Paul Weller 13 8 Online Crowdsourcing Methods for Identifying and Studying Religious Groups as Special Populations Victoria A. Springer, Peter J. Martini and James T. Rictiardson 27 Part 2 Social Networking Sites and Digital Etiinography 4 Facebook as Anti-social Media: Using Facebook Groups to Engage Opponents to the Building of Dudley Mosque Chris Allen 39 5 Analysing YouTube Interaction: A Discourse-centred Approach Stephen Pihiaja 49 6 Online Sufism: Methodological Thoughts on Researching Esoteric Islam in an Online Context Sariya Cheruvallil-Contractor 59 7 Studying Digital Hinduism Heinz Scheifinger 71 8 Young Sikhs`Religious Engagement Online Jasjit Singh 83 Parts Digital Communication 97 8 Studying Apps: Research Approaches to the Digital Bible Tim Hutchings 97 10 Videoconferencing as a Tool Facilitating Feminist Interviews with Muslim Women Who Wear the Niqab Anna Piela 109 11 Religious Organizations on the Internet: A Model to Analyse Communication Effectiveness Daniel Arasa and Juan Narbona 123 12 Researching Authority in Religious Organizations from a Communicative Perspective: A Connective Online-Offline Approach Pauline Hope Cheong, Boris H. J. M. Bnjmmans and Jennie M. Hwang 137 Part 4 Virtual Reality and Religion 18 Online Ethnographic Research: Avatars in Virtual Worlds William Sims Bainbridge 147 14 Researching Religion, Digital Games and Gamers: (E-)Merging Methodologies Simone Heidbrink, Tobias Knoll and Jan Wysocki 159 15 The G-d in the Machine: Studying the Representation and Performance of Judaism in Video Games using Multimodal Corpus-assisted Critical Discourse Analysis Isamar Carrlllo Masso 173
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Item type Current library Call number Status Date due Barcode
Books Books DVK Library Stack -> First Floor -> C C82 C424 (Browse shelf(Opens below)) Available 11066333

includes index and biblioraphy

Part 1 Digitizing Researcii in tiie Sociology of Religion i 1 Methodological Challenges, Innovations and Growing Pains in Digital Religion Research Heidi A. Campbell and Brian Altenhofen 1 2 Surveying the Religious and Non-Religious Online Tristram Hooley and Paul Weller 13 8 Online Crowdsourcing Methods for Identifying and Studying Religious Groups as Special Populations Victoria A. Springer, Peter J. Martini and James T. Rictiardson 27 Part 2 Social Networking Sites and Digital Etiinography 4 Facebook as Anti-social Media: Using Facebook Groups to Engage Opponents to the Building of Dudley Mosque Chris Allen 39 5 Analysing YouTube Interaction: A Discourse-centred Approach Stephen Pihiaja 49 6 Online Sufism: Methodological Thoughts on Researching Esoteric Islam in an Online Context Sariya Cheruvallil-Contractor 59 7 Studying Digital Hinduism Heinz Scheifinger 71 8 Young Sikhs`Religious Engagement Online Jasjit Singh 83 Parts Digital Communication 97 8 Studying Apps: Research Approaches to the Digital Bible Tim Hutchings 97 10 Videoconferencing as a Tool Facilitating Feminist Interviews with Muslim Women Who Wear the Niqab Anna Piela 109 11 Religious Organizations on the Internet: A Model to Analyse Communication Effectiveness Daniel Arasa and Juan Narbona 123 12 Researching Authority in Religious Organizations from a Communicative Perspective: A Connective Online-Offline Approach Pauline Hope Cheong, Boris H. J. M. Bnjmmans and Jennie M. Hwang 137 Part 4 Virtual Reality and Religion 18 Online Ethnographic Research: Avatars in Virtual Worlds William Sims Bainbridge 147 14 Researching Religion, Digital Games and Gamers: (E-)Merging Methodologies Simone Heidbrink, Tobias Knoll and Jan Wysocki 159 15 The G-d in the Machine: Studying the Representation and Performance of Judaism in Video Games using Multimodal Corpus-assisted Critical Discourse Analysis Isamar Carrlllo Masso 173

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