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020 _a9781350245501
040 _cDC
082 _bOS450
_aN82
100 _aO`Shiel Daniel
_eAuthor
245 _aThe Phenomenology of Virtual Technology: Perception and Imagination in a Digital Age
260 _aLondon
_bBloomsbury Academic
_c2022
300 _a252p
505 _aPart One perception, Imagination and the challenge of virtuality , Husserl, Husserl`s perception, Presentation, presentification, and phantasy, The problem of image-consciousness, Fink, Presentation, depresentation and the various types and nuances of presentification, Image consciousness, again, Sartre, Perception and imaginary, Sartre`s answer for image-consciousness, Recapitulation and discussion, The challenge of virtuality, Heidegger and our forked being, Merleau- Ponty and fundamental intertwinement, Bergson and Deleuze: the reality of the virtual, Perception and imagination: a difference in kind or degree?, Real virtualities: self, world, others and values, Part Two Irreal virtuality: The case of virtual technology, Social Media, The significance and influence of social media, Changed selves, worlds, others and values on social media, Breeur`s challenge: a possibility for real engagement on or through social media?, Online gaming, Games are not perceptions, The online gaming experience, Changed selves, worlds, others and values in games, Reality, irreality, superreality, and addiction, VR, AR and MR technologies, A Summary of AR,VR and MR technologies, 'Pure' MR and the case of tactile holograms, Considerations and consequences, Virtual technology: its current status and scope, Blurrings, inversions and collapses? Current trends and future possibilities
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