000 | 01833nam a22001577a 4500 | ||
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005 | 20240525095900.0 | ||
020 | _a9781350245501 | ||
040 | _cDC | ||
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_bOS450 _aN82 |
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100 |
_aO`Shiel Daniel _eAuthor |
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245 | _aThe Phenomenology of Virtual Technology: Perception and Imagination in a Digital Age | ||
260 |
_aLondon _bBloomsbury Academic _c2022 |
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300 | _a252p | ||
505 | _aPart One perception, Imagination and the challenge of virtuality , Husserl, Husserl`s perception, Presentation, presentification, and phantasy, The problem of image-consciousness, Fink, Presentation, depresentation and the various types and nuances of presentification, Image consciousness, again, Sartre, Perception and imaginary, Sartre`s answer for image-consciousness, Recapitulation and discussion, The challenge of virtuality, Heidegger and our forked being, Merleau- Ponty and fundamental intertwinement, Bergson and Deleuze: the reality of the virtual, Perception and imagination: a difference in kind or degree?, Real virtualities: self, world, others and values, Part Two Irreal virtuality: The case of virtual technology, Social Media, The significance and influence of social media, Changed selves, worlds, others and values on social media, Breeur`s challenge: a possibility for real engagement on or through social media?, Online gaming, Games are not perceptions, The online gaming experience, Changed selves, worlds, others and values in games, Reality, irreality, superreality, and addiction, VR, AR and MR technologies, A Summary of AR,VR and MR technologies, 'Pure' MR and the case of tactile holograms, Considerations and consequences, Virtual technology: its current status and scope, Blurrings, inversions and collapses? Current trends and future possibilities | ||
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