000 | 02536nam a2200217 a 4500 | ||
---|---|---|---|
001 | nice12345678 | ||
003 | Monogr.mrc | ||
005 | 20200112144347.0 | ||
008 | 26-Oct-18s2016 Lona grp 000 0 eng | ||
020 |
_a9781472571151 _c2620 |
||
082 | 0 | 0 |
_aC82 _bC424 |
100 | _aCheruvallil-Contractor, Sariya | ||
245 | _aDigital Methodologies in the Sociology of Religion | ||
260 |
_aLondon _bBloomsbury Publishing _c2016 |
||
300 | _a227p | ||
500 | _aincludes index and biblioraphy | ||
505 | 2 | _aPart 1 Digitizing Researcii in tiie Sociology of Religion i 1 Methodological Challenges, Innovations and Growing Pains in Digital Religion Research Heidi A. Campbell and Brian Altenhofen 1 2 Surveying the Religious and Non-Religious Online Tristram Hooley and Paul Weller 13 8 Online Crowdsourcing Methods for Identifying and Studying Religious Groups as Special Populations Victoria A. Springer, Peter J. Martini and James T. Rictiardson 27 Part 2 Social Networking Sites and Digital Etiinography 4 Facebook as Anti-social Media: Using Facebook Groups to Engage Opponents to the Building of Dudley Mosque Chris Allen 39 5 Analysing YouTube Interaction: A Discourse-centred Approach Stephen Pihiaja 49 6 Online Sufism: Methodological Thoughts on Researching Esoteric Islam in an Online Context Sariya Cheruvallil-Contractor 59 7 Studying Digital Hinduism Heinz Scheifinger 71 8 Young Sikhs`Religious Engagement Online Jasjit Singh 83 Parts Digital Communication 97 8 Studying Apps: Research Approaches to the Digital Bible Tim Hutchings 97 10 Videoconferencing as a Tool Facilitating Feminist Interviews with Muslim Women Who Wear the Niqab Anna Piela 109 11 Religious Organizations on the Internet: A Model to Analyse Communication Effectiveness Daniel Arasa and Juan Narbona 123 12 Researching Authority in Religious Organizations from a Communicative Perspective: A Connective Online-Offline Approach Pauline Hope Cheong, Boris H. J. M. Bnjmmans and Jennie M. Hwang 137 Part 4 Virtual Reality and Religion 18 Online Ethnographic Research: Avatars in Virtual Worlds William Sims Bainbridge 147 14 Researching Religion, Digital Games and Gamers: (E-)Merging Methodologies Simone Heidbrink, Tobias Knoll and Jan Wysocki 159 15 The G-d in the Machine: Studying the Representation and Performance of Judaism in Video Games using Multimodal Corpus-assisted Critical Discourse Analysis Isamar Carrlllo Masso 173 | |
902 | _bFFS | ||
942 | _cBK | ||
999 |
_c98845 _d98845 |