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003 Monogr.mrc
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008 26-Oct-18s2016 Lona grp 000 0 eng
020 _a9781472571151
_c2620
082 0 0 _aC82
_bC424
100 _aCheruvallil-Contractor, Sariya
245 _aDigital Methodologies in the Sociology of Religion
260 _aLondon
_bBloomsbury Publishing
_c2016
300 _a227p
500 _aincludes index and biblioraphy
505 2 _aPart 1 Digitizing Researcii in tiie Sociology of Religion i 1 Methodological Challenges, Innovations and Growing Pains in Digital Religion Research Heidi A. Campbell and Brian Altenhofen 1 2 Surveying the Religious and Non-Religious Online Tristram Hooley and Paul Weller 13 8 Online Crowdsourcing Methods for Identifying and Studying Religious Groups as Special Populations Victoria A. Springer, Peter J. Martini and James T. Rictiardson 27 Part 2 Social Networking Sites and Digital Etiinography 4 Facebook as Anti-social Media: Using Facebook Groups to Engage Opponents to the Building of Dudley Mosque Chris Allen 39 5 Analysing YouTube Interaction: A Discourse-centred Approach Stephen Pihiaja 49 6 Online Sufism: Methodological Thoughts on Researching Esoteric Islam in an Online Context Sariya Cheruvallil-Contractor 59 7 Studying Digital Hinduism Heinz Scheifinger 71 8 Young Sikhs`Religious Engagement Online Jasjit Singh 83 Parts Digital Communication 97 8 Studying Apps: Research Approaches to the Digital Bible Tim Hutchings 97 10 Videoconferencing as a Tool Facilitating Feminist Interviews with Muslim Women Who Wear the Niqab Anna Piela 109 11 Religious Organizations on the Internet: A Model to Analyse Communication Effectiveness Daniel Arasa and Juan Narbona 123 12 Researching Authority in Religious Organizations from a Communicative Perspective: A Connective Online-Offline Approach Pauline Hope Cheong, Boris H. J. M. Bnjmmans and Jennie M. Hwang 137 Part 4 Virtual Reality and Religion 18 Online Ethnographic Research: Avatars in Virtual Worlds William Sims Bainbridge 147 14 Researching Religion, Digital Games and Gamers: (E-)Merging Methodologies Simone Heidbrink, Tobias Knoll and Jan Wysocki 159 15 The G-d in the Machine: Studying the Representation and Performance of Judaism in Video Games using Multimodal Corpus-assisted Critical Discourse Analysis Isamar Carrlllo Masso 173
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